FnsForo
ready hull resets shields to zero
The expected behavior is when you switch into a new ship or login you must charge the shields.

However, when you press ready ship on the same ship you are already in it takes your shields from you and sets them to zero.

The player expects that their shields would remain charged as it is the same ship.

On the back end you are effectively discharging your shields, storing the ship, then taking the same ship out of storage and having to charge the shields again.

I think the solution is to just deny the ship change if the ship you are changing into is the ship you are already in.

This way you dont lose shields for seemingly no reason, and ships brought out of storage must have their shields charged.

Still, switching ships then switching back would deplete your shields.

I think I am fine with this, though im not sure it is fun to have to press the repair button before undocking. Still, i like that there is room for a mistake and therefore some depth of gameplay.

The other option is to just set shields to full whenever a player docks in a station.
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